Do I look like I'm made of money? The program can be successfully used to create 3D animations, games and concepts. Wings 3d is really primitive, and fairly unpleasant, but still much easier than Blender. I was referring mostly to those who post here in the past, I haven't really seen any professionals defending Blender here But okay, so maybe I was exaggerating a bit, but the truth is, Blender is not widely used in the industry. Personally I really like the non overlapping windows. Finally someone sees that Maya isn't so simple! Hit the space bar to get the menu. Blender has a necessarily complex user graphic interface. .
From simply splitting their viewport, to fully customizing it with python scripting, blender works for you. Now, it shouldn't create so many keyframes stacked on top of each other. If you want to read the report, and here is a link to the , the developers still have a bit of work to do. I suppose with real-time graphics there is no single correct answer for the values on the screen, which is why different hardware can make things look different without it being considered an error. It's an awesome interface, but it's very much an expert interface, and at least when I was learning it the documentation was all aimed at experts. Hope you got something out of this.
But if you've got a preconceived idea about how it should work, then maybe it might take reading a tutorial to get started. I can't recommend those tutorials highly enough. The only thing that caused me any trouble during the research for my seminar was th is it because you guys are instinctively comparing it to what you are familiar with? Multiple sample projects are available on line that prove how powerful its animation engine is. Click the cursor the little annoying red-and-white life preserver thingie to the thigh end of the leg. Amazing Simulations Whether you need a crumbling building, rain, fire, smoke, fluid, cloth or full on destruction, Blender delivers great looking results. With great power comes great responsibility.
So under the bottom section called 'link and materials', under 'vertex groups', hit 'new'. Blender is way easier to use than any other 3D app if you know what you're doing, you're simply used to proprietary apps and their demonstrably bad existing interfaces. In fact, I can't think of any 3d app that wasn't much easier to learn than Blender. That means no more exporting to third party programs, you can do it all without leaving the program. Sculpting Experience the joy of sculpting organic subjects using the built-in sculpting feature set of Blender.
This is true whether you're doing 3-D modeling on the computer or physical sculpture. So many 3D tools can't even feature normal buttons, for some reason they feel the need to have their own widget components, which makes the usability of already complex tools. Game Creation Included in Blender is a complete game engine, allowing you to create a fully featured 3d game right inside Blender. That's some serious horsepower when applied properly, it's just that it's not the right thing to use very often. Hopefully this will be helpful to some people; I saw a lot of posts on the Internet wondering where the Blender script folder is! I won't say the interface is brilliant, but it was at the very least obvious for basic things. A little box pops up; your group of vertexes is named 'group'. Just enough to make the whole foot come along with the bones.
Since every version changes something and makes every previously-written tutorial useless, we have no choice but to specify each and every version down to the last possible snap-shot instant day, hour, and minute. Hit 'tab' to go into edit mode. Now look down at the little boxes at the bottom again, and a new box appeared named 'Modifiers'. People complaining about the Gimp's interface now haven't used it recently. Good, let me know when you've finished this project of yours. Also, these tools are very specialized. I did this in about an hour.
Even the save dialogue is weird and non-standard. Why am I seeing all the hidden files in my home directory? Then the whole thing would move with us. So the wiki is about half right I guess. Readers like you make it all worthwhile! Hit your head to go into migraine mode, but only after we're done. At least it looks like they finally improved the documentation for the mac platform - I once spent an hour trying to find out which modifier keys corresponded to which blender meta-keys, and how to get various buttons on a dual-button system. Complaining now, or complaining five years ago? And that is before you've started exploring the possibilities that the 3D features - including the particle system - offer for visual works of all kinds. For further knowledge, I recommend the , and I also recommend you buy a copy of the Blender Book.
You can use a less-than-ideal app for a project and end up spending a good deal more money on artist time than you would on the render farm. And here is why the term intuitive is as good as meaningless. I think you have to Hide the faces you do not want to paint. Also hit 'names' so it will show the bone's names. I tried your suggestion and indeed it does work if you come in from off the face with the brush. They allow you to create meshes, polygons and shapes, which you can resize by simply dragging handlers or providing the exact measures.