I use the Electro Wizard against Goblin Barrel, Hog Rider, Skeleton Army, Graveyard, Balloon, Lava Hound. To counter this deck, I normally put my musketeer to counter the miner, if well placed, the miner will attack the musketeer instead of your tower, and the musketeer will survive. The Log : A very versatile card for only 2 Elixir, and that will be very effective in this new meta. Then u send a giant right in the back of the towers, add a baby and u add an inferno drag, add rage, and anything they throw u will be rekt, only lightings can really counter, as each of the 3 troops sinergyse well. Always support it with mega minion at the very least, ideally baby dragon. If you manage to get a from Ice Spirts your Mini Pekka can straight up walk to the Tower and Destroy it. Excessive self-promotion and recruiting is not allowed.
If you want to tell us what is your favourite card just look at the right site and vote :. I was just making a little joke highlighting that the vast majority of decks include one or the other apparently 91. Absolutely nobody cares about who is on top of the ladder. Not to be played in Challenge, too many Giant-Poison, which is an unfavourable matchup, and too much overtime. Only use the balloon when the opponents air defense is played and sneak the balloon on the opposite lane to quickly do massive damage to the tower. I will update the tactics for each cases latter. .
Card Roles and tactical uses: Ice Wizard: We'll start with him because that's what you asked about, and as the only legendary he's the star of this deck! Inferno Dragon, Baby dragon, Rage, Skelly armi, Valk, Arrows, Giant, Mega minion First u gain elixir advantage with valk, baby and skellys. My friend and clanmate uses a giant sparky deck and he is at 3900+. Used both offensively and defensively. Another great move for the electro wizard would be to drop it right below a low health lava hound. Do all that and you will dominate! A , can shut down many big tanks and pushes. Gameplay: This deck is defense first, offense second. A shreds Golem decks, she is currently the 2 nd hardest counter to Golem 1 st being Inferno Tower.
Fireball is a match winner, if you go into overtime, treat it like a rocket and cycle that fireball on the tower, you can do 800 damage in under a minute if you cycle it with defense like wiz, cannon, Valk during overtime. Zap : The Zap is obligatory in a Golem deck for reset the Inferno Tower, kill Minions and mostly reset the opponent Tower : sometimes when Golem explodes, Golemites lose the aggro of the tower which will attacks the support troops like a Mini-Pekka. Supercell has been on a bender trying to kill off swarm cards with the latest releases of cards, but since the popularity isn't there for flying swarm cards, there's not much use for him. Each of them is relatively inexpensive and presents little threat alone, but support a wide variety of primary win conditions. I think at higher levels, the poison or some other card may be replaced by the graveyard spell. Never play alone unless you know your opponent has zero lix and you have zap ready.
On the other hand, royal ghost is a cheap melee card. In addition, we have in our stock a Royal giant who can safely start stepping along the second line while you save Elixir on the main attacking team. The hunter being able to get closer means it gets more damage on targets it shoots due to the fanning out of the bullets Keep the total bullet range at 6. Sometimes you have to replace one or two cards in the combinations depending on whether you use it to attack or to organize a defense force. The deck I used to get from 2200 to 2800, with the levels I had at the time: Ice Wiz 1 , Giant 6 , Valk 6 , Musketeer 7 , Mini-Pekka 6 , Cannon 8 , Zap 9 , Fireball 7. Can be used on defense, but I strongly believe you shouldn't unless you have no other choice. You'll also nuke any lvl 6 support, which will give you easy wins on the front half of the climb at 2200-2500 cups.
The main reason Valk is here is to intercept support at the line. He can also serve as a last minute tank in a dire situation. Buildings act almost like additional tower health points, and can be used to block attacks, or lead large enemies into areas such as center, where they can be more readily defeated. Drop a mini-pekka or musketeer on the giant. This deck is weak to big hitter decks, since there are no swarm cards at all. We recommend to compare the one mentioned below with the ones that you have in your shoe. Just make sure it doesn't get too much damage off.
This is an all spells plus inferno tower deck, really fun if you can use it. All the decks presented on the site clashroyale-decks. Please respect that by not downvoting. Best Electro Wizard Decks Best Lava Hound-Electro Wizard Deck- Best Giant-Graveyard-Electro Wizard Deck- Best Hog-Ice Golem-Electro Wizard Deck- To sum it all up, the electro wizard is a great support card and should be a strong card within Clash Royale. When Golem, send a Mega-Minion or Minions, not too close to the Musk in case of Fireball.
A but can be worked around Card Breakdowns: Golem: The king of beatdown is your main tank in this deck, also your main win condition, never play Golem unless you have 10 elixir. Lava Hound Inferno Dragon Deck Play well beginning game. I would say for the most part, the card levels above are the absolute minimum you need. Royal ghost is lower cost and can more effectively deal with swarms, and megaknight is higher cost tank that can deal with more expensive groups of troops. Also used to kill threats to Graveyard. However, it should always be primarily a defensive option. However, the Fireball, Poison, Rocket and Lightning cards can destroy this combo for a positive elixir trade.